Animation project 1

Thursday 10/14/21 (Fall Break)

Here is what I have as of 10/14/21 of this short animation!

Wednesday 10/27/21

I had been planning to submit the animation on Monday the 25th, but… “technical difficulties” was an understatement… I was to submit the short film from 2-5 pm on the 25th, but the night before, I was trying to finish up the animation and hopefully add sounds to it the next day. I was using Wick Animator, which is great and all because of how simplistic the program is… but it kept crashing or lagging as the number of frames got into the 300’s. I had to make a new file every 200 frames or so to keep it working. I chose Wick because of how straightforward and easy it is to learn. It doesn’t have a lot of options, but I really didn’t need that many options anyway. I realize now that I should have used a different program for the length of my animation, but for something that is only a few seconds long (it has an option to directly export as a .gif file) it’s great. Another thing that made me recognize why the program is still labeled as the Beta version is because it has other flaws… one of which drove me to quit working on my animation that Sunday night and give up on submitting it to the Campus movie fest… My laptop is a Windows Surface and has a touchscreen so it makes it a lot easier to draw these animations, but I accidentally bumped the exit button at least 5 times during this whole process. While most art and drawing programs give you a disclaimer “are you sure you want to close without saving” pop-up, Wick Animator does not. The first few times this happened, it had autosave only 10 or so frames back, so I was able to re-do them. But this last time it set me back at least 90 frames. It was 1 am. I gave up.

I calculated that I had at least 832 frames before it lost so much of it. Thankfully I did take out the parts that I had already finished. So I’ll post that here until I finish the entire animation.

The first part of my animation (Untitled, for now). I wanted to explore an abstract concept of my romantic relationships.
This is the first part of my storyboard, very messily crammed into my syllabus page. Each scene/action is numbered. My animation above is only at the 21st box.
This is the final part of my animation. It currently stands at 1:03 minutes, but by the time I’m finished, it should be around 2 minutes.

The pink figure you see in the end is meant to support the orange alongside it as opposed to combining and them becoming a part of each other. They are both warm colors because they get along, they understand each other, and they are not contrasting opposites like orange and blue were.

There was also the element of sound… I recorded various instrumentals with a cello and then a ukulele, but I’ve never composed a song, let alone composed something to be played over visuals… it might end up being silent, but I am a firm believer that a movie’s music can completely transform it.

Sunday 12/12/21

She’s finished!

I’m calling her Learning 🙂

Okay! This was a long time coming, and I still want to edit some bits and add music, but I am pretty proud of this as it is the longest animation I’ve made.

Program

Wick animator was definitely designed for shorter, more simplistic animations/ gifs. For future reference, just use the web browser version of the program since the browser typically gives some warning before you close tabs (I had to learn the hard way that the downloaded software doesn’t do that). Wick also uses vectors which is helpful when selecting and editing animations and creating tweens (aka inbetweening- an automatic process that generates frames between keyframes and smoothes the animation).

Reflection

This was a great experience and it made me realize that if I will be making longer animations in the future, I really need to have a long time devoted to that alone. Having other classes and assignments slowed down the creative process and extended what could’ve taken a few weeks of work into nearly two months. I am so thankful for having this class and the space/time to devote to learning and practicing animation, though. I would like to revise parts of this animation over break and hopefully add music one day. I also hope to get another opportunity in future classes to learn 3D animation. I will have to watch a ton of tutorials to teach myself since we don’t have animation classes at Agnes, but I know it would be worth it.

So I just rewatched it for the umpteenth I think music would elevate this animation so much that I will definitely be working on that over winter break. Whenever I make something I want to make it as good as I possibly can, which can sometimes get in the way of actually creating more. But with special projects like this, I really want to put everything into it to make it something I can be proud of.

Choosing an Animation Program

Based on the last post, I decided that Wick Animator will be best for 2D animation or storyboarding, Blender and Maya will be best for 3D animation/ sculpting. (I’d also like to experiment with sculpting in ZBrush, but since you can’t actually animate with it, I’ll do that outside of this class). I will start small with 2D animations- I have some experience with 2D already, but I want to use Wick and get familiar with that first.

Made in 2020 with Photoshop

(with sound)

Made in 2020 with Photoshop

Made in 2020 with FireAlpaca and Photoshop

These are all very simple gifs/ loops that I made last year, but I would definitely like to create something a little longer or just a little more complex in 2D before I work my way up to 3D animation.

Art 460 Special Projects

A page from my sketchbook

I am so excited to begin this Special Projects class. They don’t actually offer animation classes here at Agnes and considering my bad luck with getting classes at SCAD, this seems like my best opportunity to learn animation even if it’s on my own; to at least gain experience in animation. On this page from my sketchbook, I have my notes in color on the software I might use for this class and some sample assignments. My academic advisor/ instructor Nell Ruby made her notes in ink about how I should go about using this information and where I should go next with creating a syllabus for this class.

I will have to do some research into the pros and cons/ differences between the different software, figure out which ones are going to be most relevant in the actual field of animation. The ones I have listed here are:

  • Wick Animator
  • Blender
  • Autodesk Maya
  • Adobe Character Animator (2020)
  • Adobe Animate (2020)

After a little bit of research, I found that SCAD teaches animation using ZBrush, NUKE, and Toon Boom Storyboard. I will still do further research into which program/software is best for my purposes based on relevance in the industry, ease of use, and accessibility.

In addition to learning the technical side of animation, I also want to learn about creating stories/ personalities in the visual aspects of characters. How shapes, exaggerated proportions, and colors can visually depict personality.

12 Principles of Animation

Back in high school, I took a digital media class that taught us how to use Photoshop and introduced us to Photoshop animation. Adobe Photoshop was definitely not built for the purposes of animation so they were not as straightforward as they could have been, but that’s why I’m looking into Adobe Animate. In addition to learning the technical basics of animation, we learned a bit about principles of animation, essentially methods and aesthetic actions in animation that make a piece well choreographed and visually appealing. Here is a presentation I made in 12th grade giving examples of the 21 foundations of animation (which includes the 12 principles):

https://docs.google.com/presentation/d/1qK_XMaX5sMT3BivileGRn1beXy_XPDHc/edit?usp=sharing&ouid=112445910107536434105&rtpof=true&sd=true


Software and Programs

Wick Editor

Pros

Great for simple 2D animation, free, easy to export gifs, definitely a replacement to Photoshop 2D animation, options for creating a simple 2D game

Cons

Adding colors might be complicated (when there are different colors for different frames/ multiple colors used), Only for 2D

Blender

From https://www.blender.org/features/animation/

Pros

Free, 3D animation, modeling, sculpting, rendering, etc. Tons of options

Cons

It will take a long time to learn. There are many different layers and parts to this program

Autodesk Maya

Small child sitting by pond staring dreamily up at a night sky
From https://www.autodesk.com/products/maya/overview


Pros

Free 1 year lisence to students! This is what Disney Animation Studios use (Pixar uses a private software called Presto); 3D animation, sculpting, and rendering

Cons

Students only have a year of Autodesk products for free, another program that will take a long time to learn, but will defitely be worth the time and effort.

ZBrush

There are a few differnt versions of ZBrush (from https://pixologic.com/get-zbrush/)


Pros

Advanced sculpting tools for 3D, ZBrush Core Mini is free and designed for beginners, similar functions to Blender

Cons

Not directly linked to animation itself, mostly for separate 3D modeling

Toon Boom (Storyboard)

From https://www.toonboom.com/products/storyboard-pro


Pros

Complex 2D animation, specifically for ease of executing storyboards, good for developing longer scenes

Cons

Around $25 per month, but it does have a free trial, essentially a higher functioning Wick Animator

Illustration

Personal Illustrations

https://www.instagram.com/p/B8sBsDenA-N/



Scooter 2019
Escapism 2017

Commissions

https://www.instagram.com/p/B0WY4von8_N/

Leaving Home

What does it mean to leave home? A home is the familiar, the comfortable, and the common. At some point, everyone must take action in the direction away from that home. The act of leaving it is to confront something new, step out of your realm of familiarity, and experience self-growth as a result. That self-growth is what makes the trouble of leaving worthwhile. 

When a person or character leaves the comfort of home to experience something new, be it a school, a country, or even the grocery store for that matter, they are pushing their boundaries. It’s by pushing those boundaries and expectations of ourselves that we can learn about the world and develop as people. In the real world, these new experiences can come from everywhere and can have positive or negative results. For instance, perhaps someone applies for their dream job or moves to a new state but gets rejected or suffers financially. Or maybe they did the same but found success and happiness. In both cases, they stepped out of their realm of familiarity, left home, and learned something from it. Imagine if they had never applied for that job, moved to a new state, or even changed their routine. Not trying is what holds people back from their potential. If it goes right, then all the better, but if it all goes wrong, experiencing failure can teach a lot and prepare someone for the next obstacle. 

Characters in fictional stories and films almost always follow this same pattern of behavior and learn a lesson from it. Take a story like Finding Nemo: Marlin, an anxious clownfish, has to leave the safety of the reef to find his son. Marlin previously had no intention to ever venture from home; leaving that sanctuary for what lies beyond in the unknown ocean was what he feared the most, but when humans take Nemo away from him, he has to move past his fear to get back his son. Everything he encounters afterward is new to him. He faces trials and near-death experiences, but despite his struggles, he learns to be less fearful of the unknown and to trust his son. Without the initial departure from home and facing the unfamiliar, Marlin would never have had the character development that is essential to the plot of the movie. As human beings and not animated fish, we face similar fears and anxieties every day, as well as more pressing trials throughout life. It’s up to us to push forward despite the struggles; to push our boundaries and learn what we are capable of doing.

To illustrate this concept, you can find the photograph provided. Perched above a rocky shore, we are safe and soft in a comfortable place: home. But it is small and confined, and we must look to the ground below to move on, to experience, to grow. Not to say that we should all go jumping off cliffs, but we should consider the possibilities of what we might discover by leaving home.

We find this parallel in our lives in both the mundane and the extraordinary. By stepping out of our own home and approaching the new and uncertain, however big or small, we gain knowledge of ourselves and the world around us. We learn what we are and are not capable of and grow as human beings. Leaving home is the first step to pushing our boundaries and discovering who we are. 

Sources:

Stanton, Andrew, director. Finding Nemo. Disney, 2003.

Photo by Tobias Tullius on Unsplash (General Public License)

Process Log: LOOKING

To begin, I have never been challenged to view art in this particular way. Not to say that I’ve never done so, but examining art to this extent is very new to me.

For this assignment, we visited the High Museum of Art and viewed the Romare Bearden exhibit. From this exhibit, we were to choose an image that we really liked. Below is my chosen image.

Profile/ Part 1, The Twenties: Mecklenburg Country, Sunset Limited 1978
Romare Bearden

During our time at the High, we also had to write out all of our observations on this piece. It now makes more sense as to why we were doing this but in the museum, we were only allowed to describe the piece using the basic elements of art. For example, I wrote “circular, organic, textured… lump” instead of “tree”. This process helped to fully realize the composition of the piece and not just the visual objects and people within it. Describing it as if it’s over the radio.

We then put this image in Photoshop and messed around with it. Since I am very familiar with Photoshop, and for Art 244, I also placed the image in Adobe Illustrator. This was not my first time using Illustrator, but it might as well have been. I found it to be a bit frustrating but it eventually began to make sense as I familiarized myself with the new tools. I also learned the difference between a vector and a rasterized image! (The former is made up of points and the latter is comprised of pixels.)

Sunset Limited in Photoshop
Sunset Limited in Illustrator

Staring at a piece for 30 minutes straight will do some things to the way you see it. The next part was about identifying organizational lines. I immediately noticed this composition was split into two very distinct parts separated by the horizon. There was also a hard vertical line 2/3 across the field from the left. Finally, I recognized a curve created by the tree and continued with the line of chickens. It took some time for me to recognize all of these pieces, and distinguish them as the most prominent components of the organization. I learned that taking some time away from it and then looking back and being aware of what your eyes follow first helps to distinguish the organizational lines. Zooming out and blurring your visions helps you to recognize the most distinguishing elements of the piece as well.

Line

Above, I gave an image for my organizational lines, which divide the image into the most basic distinguishing sections. Next, I identified directional and implied lines. Directional lines are what guide the eye off of one object and onto the next based on the direction that they are facing. Implied lines are not necessarily connecting lines, but lines that are formed based on where one object might connect or relate to another. All of these concepts overlap to a degree but are also subjective. These were all completed in Adobe Illustrator.

Directional Lines
Implied lines
ALL OF THE LINES

Shape

Here, I was deconstructing the image through shapes- individual shapes that stood out the most based on their surroundings. These were distinguished using Photoshop’s lasso and selection tools.

Blocked out individual shapes using Illustrator

Color

The photo I was working with was extremely saturated and by muting the colors using various adjustment filters in Photoshop, I was able to get a more accurate image.

Making a formal analysis using elements and principles of art allows a viewer to asses the construction of the image. In this project, deconstructing through formally identifying the shapes, colors, and lines opened me up to seeing art in a new way. I previously didn’t really look for particular shapes or lines, but I have always been very attracted to colors in a piece. Because of this exercise, I can analyze the reasons as to why artwork is visually interesting and how it is constructed.

Here is a video of my formal analysis of Sunset Limited 1978
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